Attach Points and Modules


Visuals? Animations? Who needs that without gameplay!

So today I just worked a little bit, ran low on time. Worked on the modules system. I have agreed with myself with 7 Since that should be plenty to work with for players and myself. 

  • Right Hand
  • Left Hand
  • Leg Mod
  • Back Mod
  • Head Mod
  • Arm Mod
  • Skill Mod

Everything works as it sounds. Right hand is weapon, left is defense. Skill mods will allow you to use different types of mods in other categories. For example, your combat Skill Mod will let you use a Blaster and Defender on your left and right hand respectively. Your Mining Skill Mod will let you use a Drill in your right hand and a cooler in your left hand (more on the mining system i have planned later)

I also made a few more assets, threw together a test room, and expanded the UI.

Not quite sure what I want to do tomorrow. Might finish up the first few basic modules you obtain/craft and then get to work on combat and enemies.

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